#118 : Cosmo Police Justy

Justy_1Say hey there Space Cowboy, catch any outlaws today? … Who says the wild west ended during the time of covered wagons, cowboys and revolver pistols. I say let’s give this genre a sci-fi coat of paint. Why? … just because! And what do we get? A futuristic yet retro tale of Heroes and Villains. “Heroes and villains, Just see what you’ve done, Ba Ba Ba…” … ah yes, Beach Boys lyrics! (great band) … Back on track now, our entry this time round was one of the original direct to video releases, a pioneer (nice wild west pun!). A product of my beloved home base year of 1985 made by that talented group known simply as Studio Pierrot. A gem of an OVA, Cosmo Police Justy.

Justy_2Cosmo Police Justy was a release I became infatuated with just from viewing only still shots. Almost like love at first sight where one could not wait to have the date. When I was in the beginning of finding more obscure classic titles I set about certain parameters as a starting point and Cosmo Police Justy fit in quite nicely. The game was to find titles primarily from the middle part of the 1980s, usually sci-fi or space opera in flavor and then I left it all to my gut reaction determine if it would be a match. For Justy the character’s had a similar quality to Macross, though not as sophisticated as Mikimoto’s, and this was a big plus on my end (plus Justy has great hair, me oh so jealous). Also here in the U.S. a portion of the manga came out via Viz in their once comic sized format which aided the fansub release of the anime.

Justy_3The story consists of a basic good guy vs. bad guy premise, but also has a lot going on under the surface that shapes the overall plot. Revenge is the name of the game as the gang of the fallen criminal Magnum Vega plans to get their just desserts onto the well renowned Cosmo Police agent, Justy Kaizard. Justy’s reputation and super human esper skills brought down the venerable Magnum Vega, but doing so left much controversy and damage. Vega’s gang felt it in one way, but Vega’s daughter Astalis (Astaris) would take the situation in an entirely different way simply because the big bad Magnum Vega was not a criminal in her eyes, but simply dad. Enraged she would vow revenge on Justy when she would get to be big and strong. And then… she would from the power of anger, grow and mature in a matter of seconds… behold the power of science fiction.

As much as she would try, Astalis just could not take down Justy and in the process knocks herself out. Feeling troubled by what happened, Justy and his ‘sister’ Jerna (Jelna) would adopt Astalis and take care of her like family. Thankfully the shock of the fight between Justy and Astalis would give Astalis amnesia about the entire incident. Astalis, though looking like a teenager, has the innocence and mind of a young child and the only thing she knows is that she has two loving adopted siblings, Justy and Jerna. Will this peace and harmony between these three characters last forever? Or, is there something else bubbling under the surface that will shake this stable union?

Justy_4As mentioned earlier Cosmo Police Justy was a project from Studio Pierrot and because of this belongs to a select family. Pierrot would release the first OVA in late 1983, Dallos which would continue into 1984. By 1985 Pierrot would grow their direct to video releases to include several Creamy Mami titles, the great Area 88,  and the sentimental Fire Tripper, Plus lets add all the Urusei Yatsura madness that was ever so popular on both the small and cinematic screens. Cosmo Police Justy was a fellow sibling among these titles… now that’s a proper family!… I hate to play on the Pokemon catch phrase, but you should catch them all! Or as many as you can attempt.

The time to justify this piece of Japanese animation is now. Cosmo Police Justy justifiably is a legend, though more on the side of being a dark horse. Give this anime some of justice it deserves. No further adjustment is needed. … Does anyone else have more suggestions of using the word ‘just’ to help end this entry?

#37 : The Mysterious Cities of Gold

mcog_1I had no idea my childhood was incomplete. Years ago I kept running into this show that a lot of people said was one of the best 80s cartoons. How can that be, I have seen the really big ones… or so I thought. And to my gleeful astonishment, it counts as an anime as well. A co-production of DiC (many favorite memories from this company) and Studio Pierrot, this 1982 show aired in France and Japan, on the NHK no less. Later it would be dubbed in English and shown in England and North America, but alas I did not have Nickelodeon (no cable TV at my house). I may have missed my chance back then, but thanks to the internet and DVD I would get to travel back to the 16th century to discover the awesomeness of The Mysterious Cities of Gold.

mcog_2Que that classic soundtrack by Shuki Levy (the Mozart of 80s cartoon themes) because we are about to embark on a great adventure. Young Esteban, an orphan boy in the care of a Spanish priesthood, who has this mysterious power to bring about the sun, stows away on a ship bound for the ‘new world’ of South America. Envious of the sailor’s travels, Esteban learns his family lineage is from this area of the world. Aided by Mendoza, a man who saved Esteban from drowning years ago while in the Atlantic Ocean, Esteban begins his quest for adventure. While on board he would meet an Incan girl named Zia, who is held prisoner as she is said to know how to find the illustrious cities of gold. Eventually the ship is wrecked and Esteban, Mendoza, Zia with Mendoza’s lackies Sancho and Pedro wash up on shore to eventually meet a native boy of the Hiva (or Mu) people, Tao. Together they search the vast expanse of South and Central America searching for these ‘mysterious’ cities of gold, evading the Spanish, meet natives, try to locate the missing family members of Esteban and Zia and find two great treasures: an awesome sailing ship and a golden condor. I want to sign up for this trip!

mcog_3How did I miss out on this? I loved many of DiC’s productions (and for many I still do). A majority of them were tied to toy lines, but not this one. Based loosely on Scott O’Dells’ The King’s Fifth, the only thing this show had to sell was the story. Getting back to DiC, I see many similarities between The Mysterious Cities of Gold and other shows. Esteban looks like a miniature Jayce from Jayce and the Wheeled Warriors (one of my all time favorites). His hair is similar (missing the white streak), he wears a medallion and his costume is very close. And Mendoza looks very similar to Herc from Jayce as well. Also the group dynamic is similar to again Jayce and another early collaboration with Japan, Ulysses 31, but each show has their own chemistry. So we have a new take on a familiar formula. I like it.

mcog_4My only gripe is that as the show progresses, it goes from a period piece to a more sci-fi affair, particularly with the appearance of the Olmecs. Since when are the Olmecs bad guys, I mean we don’t know much about this ancient group. Why turn them in alien like trolls? Besides this minor issue (and trust me it is only minor), it is a solid paced serial adventure that grows each episode as you continue on. Will our cast find all the cities of gold? Can Mendoza be trusted? Is the abundance of gold the real treasure? And how come this ‘new world’ is more ancient than the ‘old world’ of Europe and such? Atlantis perhaps? That remains to be seen. Also don’t forget to catch the the mini documentaries that aired at the end of each episode. WAIT, we have an educational element as well? How many more boxes can this show check off on the list of being ‘most awesome’?

Shows come and go, but legends never die. And shows that depict historical setting are more interesting than the real thing… occasionally. For The Mysterious Cities of Gold this rule can apply…“Goodbye, till next time”

#24 : Area 88

area88_1Circumstances often bring us into situations that may not always be the most ideal. Shin Kazama is a young pilot who just graduated from a flight academy in Paris. His future looks certain; he is optimistic, has a job lined up with Yamato airlines and his beautiful girlfriend is the daughter of the president of the company. All his dreams are about to come true except for the fact that he decided to join his best friend on a drunken night on the town which ended up with the naive and very impaired Shin signing a paper without really reading over it. The following morning he comes to find out he has a new destiny and that destiny is in the foreign legion air force of Arslan. Shin Kazama’s future now belongs to Area 88.

Area 88, released in 1985, is an example of an early masterpiece for the then new direct to video format, the OVA. Produced by Studio Pierrot, the same company that released the first OVA release in late 1983 (Dallos), Area 88 showed a growing maturity in a short span of time. Based off of the original manga, this pocket sized three episode (two if you have an alternate release) was one of the first productions I experienced in the beginning of my journey into the deep dive of being a hard core older otaku who was looking for options to play catch up as it were. Megazone 23 Part 1 and Area 88 (episode 1 at the time) were my homework almost a decade ago and needless to say I was happy to find alternate material to compliment the usual material I had up to that point.

area88_2Let’s look at nature vs. nurture in regards to our hero Shin Kazama. True there is the debate of are things predestined or learned all across the map, but in regards to Shin I have to point to the nurture aspect, or more precisely environmental influence. Shin’s initial nature is a gentile soul whose life has become flipped upside down. He is depressed, he is desparate. More than anything he wants to return to Japan to go back to his former life. But over time from being in the battlefield and around battle scared pilots he begins to morph into a cold blooded mercenary as it is the only way for him to survive. The only life he can conceive is being trapped in a fighter plane trying to earn enough credits to qualify for an honorable discharge. Of course he can serve three years or desert (which he tried earlier in his career) as well.

area88_3Shin is a victim of circumstance, NO! He accepted his current condition instead of holding on to his genuine truth, but war does strange things to everyone involved. The love of his life Ryoko is now being approached by the friend who sold him out, Kanzaki. As Kanzaki weasels his way up the corporate ladder and enforce his love to Ryoko he can never escape the ghost of his old friend Shin. Often times their paths cross even though they may not be looking at each other in the face. Talk about a soap opera and a half and I am eating it all up with a bucket of popcorn (I need a refill!). Much of this story can be seen in many of the mecha series of the time, as I see this as shonen-esque type show, but Area 88 is a bit more down to earth dealing with actual war machinery and a more contemporary setting (be it the late 70s/early 80s). It’s kind of like, what I read somewhere, a more realistic G.I. Joe. Very true in that observation, but I still seeArea 88 as a tale of a man who lost his faith in himself.

area88_4Another avenue I often look at with the lens of Area 88 is the concept of the war draft. Growing up a decade after the ending of the Vietnam war, the shadow of being told to go to war without question or reason was around. This was my parents’ generation and of course it was reflected in films such as Apocalyse Now and Platoon. Much like those films, Area 88 shows a young man’s life change due to the circumstance of being taken away from his environment and his dreams. The spoils of war often silence many young people who had drive and ambition. If you feel it is your duty to serve you are more than able, but we should never force anyone to do what they may not feel is truly right.

Truly a gold standard of the OVA, Area 88 tells it’s story with the right pacing and production value. Without any question it is required viewing for anyone interested in classic Japanese animation. Just one word of parting advice… never sign anything when you have been drinking alcohol. You never know what misfortunes can arise from being careless.