#183 : Megazone 23 Part II: Please Give Me Your Secret

“Whatever happened to my rock n’ roll?” … Now the title says so and this plot says so, but this certainly don’t look like, or feel exactly like the Megazone 23 I remember? After the runaway success of the 1985 original in terms of sales, ¥1.7 billion ($21.3 million) from 216,000 copies sold in Japan, it became a no brainer that a sequel would be a viable option for 1986. If you thought the exploits of Shogo Yahagi and the Proto Garland as well as the songs of Eve Tokimatsuri were complete… think again. While this could been an attempt at a cash grab, the final product says otherwise. Megazone 23 Part II: Please Give Me Your Secret may be a sequel, but it has a message and heart at it’s core.

MZ23p2_1Shaken up I was initially with this sequel compared to the original OVA in terms of presentation and even the story. Gone are the familiar character designs of Toshihiro Hirano with that slick fashion magazine look and enter a more punk esthetic mixed with the detail of Yasuomi Umetsu’s handy work. Familiar faces like Shogo, Yui and B.D. have all changed, becoming unrecognizable, but Eve still retains her style with slight updates from the original design by Haruhiko Mikimoto. For a while I played the polarity fence of favoring the first part over this second part. Over time I have come to enjoy both installments, recognizing them as great anime titles on their own, but I will always have a deep place in my heart for Megazone 23 (Part 1). Now on with the show…

MZ23p2_2Months have passed in Tokyo since we last left Shogo Yahagi’s ‘final’ encounter with B.D. Shogo is on the run and has aligned himself with a bike gang of street punks known as the Trash. The war in space is still on with Megazone 23 going against a strange enemy that uses tentacle like weapons that drill through anything, including human flesh (not for the faint of heart). All the while to the general public it is business as usual, though there is some war that is still talked about on the news; bliss in ignorance. B.D. is still trying to crack the main computer controlling Megazone 23 and the EVE program from that mainframe continues to call out with, “Operator 7G please respond!” Operator 7G of course is Shogo and he continues finding Eve on various media streams calling out to him. The time has come to answer this call, but first… Shogo has to get the Proto Garland back! And this is only the beginning of this story.

MZ23p2_3Megazone 23 Part II has the familiar mecha action from the first installment, but with a new director Ichiro Itano. Itano was known primarily for his animation kills with action sequences that have lots of firepower and intricate motion. This is on full display during the heat of action. Yet this is so much more than an all out action fest. The moments of character interaction particularly with Shogo and his friends are where we get the real message of Megazone 23 Part II. A message of anti-authority distrust and attitude towards corrupt adults only bent on power and narcissism are of no concern to Shogo and the Trash. Though they may be street punks, they do have a sense of honor and respect for the simple pleasures of life and friendship. So ‘stick it to the man’… literally. … And as a side bonus, we even get another love scene for those of you who like hot romance… very steamy!

MZ23p2_4I still feel that the original version stands on it’s own as a total package even with an ending that was open ended, yet satisfyingly complete. I feel this second installment gives an alternate future of what could have happened to Shogo, but maybe not the definitive. The beauty of Megazone 23 Part II is the fact that we do get a silver lining at the end. After all the insanity, the violence and the hardship, we get a breathe of fresh air, some peace. Much like life when coming out of hardship, the moment you take a look at what’s in front of you and smile in content you realize it was all worth it. Megazone 23 Part II, in the end you are worth it… no grudges anymore.

… Hey! Side note… did you spot the references to the Thundercats and Silverhawks?

1985… Homeward Bound

Anime and Simon & Garfunkel… now here’s a nice combination to consider…

I’m sitting in the railway station
Got a ticket to my destination
On a tour of one-night stands my suitcase and guitar in hand
And every stop is neatly planned for a poet and a one-man band
Homeward bound
I wish I was
Homeward bound
Home where my thought’s escaping
Home where my music’s playing
Home where my love lies waiting
Silently for me

Slightly melancholy, a yearning to go back somewhere to feel safe, warm, or protected. A return to the familiar for a short time before continuing again on your journey; sanctuary. Some of us have a series or movie that we return to that symbolizes home, for me it’s the original Macross. Yet there is one particular year that also represents a place of peace for me as well and that is 1985. Not that I want to go back to the year 1985, it’s just that there are many productions from the year that I personally love and if I had to do a top 10 listing from the 1980s, I could fill a majority of it with titles from the ole ‘85.

Before diving into titles from 1985, I have to back track with two key experiences I have had for the year. The first being the airing of Robotech, which as a child became the keystone that solidified my love for Japanese animation. Criticize, or praise the show if you wish, but for what it was for my life at that time… it was just, perfect. Also my first panel presentation I gave was about the year 1985. What a coincidence to give a presentation in 2015 and needing a topic when 30 years prior was a storehouse of awesome anime from 1985. Again… perfect. Some titles I knew well, some I got acquainted with for the first time and some I never knew existed became familiar. It was scary, but highly rewarding, as that panel gave me confidence and allowed me to share something I loved and know I was in good company.

1985 was a classic year for the direct to video OVA market. Having only existed for a year and change, 1985 would breed many classics and stand as a testament for quality productions. Titles such as Area 88, Bobby’s Girl, Cosmo Police JustyDream Dimension Hunter Fandora, Dream Hunter RemFight! Iczer-OneFire Tripper, Leda: Fantastic Adventure of Yohko and Megazone 23 all had a place to shine outside the normal confines of cinema and television. One could create original work that may not fit into the two previous categories and be both of high quality and in some cases commercially successful. Yet the format also allowed previously created properties a chance to expand beyond their own previously created spaces. OVAs would feature titles that gave more depth, or alternate stories to Armored Trooper Votoms, Dirty Pair, Fairy Princess Minky Momo, Genesis Climber MospeadaGoShogun, Magical Angel Creamy Mami and Galactic Drifter Vifam. Of course all of these titles were released on analog formats like VHS and LaserDisc. DVD, Blu-Ray and even streaming were still far off sci-fi concepts in the mid 1980s.

And what of the big screen? Anime cinema of 1985 has quite a few options from the entertaining to the challenging to the… ee… shameful, perhaps. Action and adventure abound in the Dagger of Kamui, Vampire Hunter D and Lupin III: Legend of the Gold of Babylon (Pink jacket!). Sanrio released Fairy Florence/A Journey Through Fairyland and Mamoru Oshii challenged us with the haunting Angel’s Egg. Even more challenging was a rare film called The Death Lullaby, or Lullaby to the Big Sleep; a very intense psychological portrait. My favorite film from 1985 is the gentle and melancholy Night on the Galactic Railroad. Outer space, trains, cats and deep philosophy… perfect. And then there was Odin: Photon Space Sailer Starlight… ODIN! Some folks love it, but I often times end up falling asleep though it.

That leaves us with television for our final category. It is a good thing it is 2019 and not 1985 because I would be watching way more TV than I do now. …wait? Besides anime I don’t watch hardly any TV anymore, well except for an occasional weather report. If it were 1985 I would be wearing out a few couches watching the great mecha titles like Mobile Suit Zeta Gundam and Blue Comet SPT Layzner and more average titles like Dancougar and Tobikage. But then there are the shojo titles like Alpen Rose, Little Princess Sara and Pierrot’s Magical Star Magical Emi which will require another couch. And then there was the Dirty Pair, High School Kimengumi (a Shonen Jump title), Musashi no Ken and a variation of GeGeGe no Kitaro. More couches! And finally Touch. All 101 episodes of baseball, drama and romance. That may require two couches to sit in and is the title I recommend the highest for all the TV series. Touch is so, so good! Don’t take my word for it though.

Also of note for 1985 was the founding of Studio Ghibli after the runaway success of 1984’s Nausicaa of the Valley of the Wind. The first fruit to bear from the likes of Hayao Miyazaki and Isao Takahata came in 1986 with Castle in the Sky. And the rest they say, became history!

So welcome home, to my adopted home of 1985. Hope you stay long and enjoy the variety that made the year special. Of course this is but a mere sampling of the total output from 1985, but it is plenty to get one started. Now it looks like I am going to need some more couches for all these guests, especially if we watch the TV shows! What beverage suits your fancy?

Silently for me
Silently for me…
tacet

#1b : Megazone 23 (part 1)

For my original entry for Megazone 23 (part 1), click here.

Sometimes you have to recover your tracks in order to move forward. In terms of classic anime and in particular, the first part of Megazone 23, I have a little more to say…

m231_1This is like going all the way back to the beginning. Starting from scratch, the second time around. If you have been through this site before, I hope you have dug down enough to find the very first entry, Megazone 23 (part 1). If you are new here, then you found a great starting point. I have had for some time thought about revisiting this awesome OVA from 1985, but I like to keep only one entry per show, movie, or OVA. Know you know what this means… time to change some rules!

m231_2Have I changed my opinions much on this first Megazone 23 entry from last time. Not really. I still love it, I still hold it highly in my anime watching experience and it is an all in one package for what did get me into anime in the first place and what mostly keeps me digging up more classics. It has that certain something, perhaps its just love and devotion, I can’t say for sure. And if I could put the feeling into words, I would more than likely miss the point. The character designs from Toshihiro Hirano and Haruhiko Mikimoto may be the closest thing to words to express my feelings for Megazone 23. Such a good looking cast from two of my favorite artists.

m231_3Now, have you seen The Matrix? Do you make references, or hear them often from others, regarding society and the The Matrix? Now watch Megazone 23 and tell me if you can spot the similarities? Megazone 23 came out a good decade and change before The Matrix and in my opinion totally surpasses the live action trilogy. We have the story about a hero who finds that reality is in control of a computer program and basically reality is someone else’s fantasy and creation. And our hero finds out he is only a mere pawn in the big game and decides to rebel. Except in Megazone 23 you also have motorcycle styled mecha, a lone wolf antihero, brighter colors, a refreshing soundtrack, Flashdance styled dancing (with leg warmers) and it’s Japanese in origin. “Yeah Doc, all the best stuff is made in Japan.”  (Back to the Future strikes again) The next time someone mentions The Matrix just remember to recommend Megazone 23, or even better… shout out BAHAMUT 6!

Still I regard Megazone 23 the spiritual successor to my beloved Macross. I said it last time and I will say it again, Megazone 23 may not be Macross in name or story, but the main members who created both productions left a certain patina. Kind of like a band releasing two awesome albums in succession. I mentioned Hirano and Mikimoto earlier and there are other key figures, but the biggest was director Noboru Ishiguro. Such a professional, a gentleman and a renaissance man all rolled into one. Hayao Miyazaki, Yoshiyuki Tomino, Tomoharu Katsumata, Osamu Dezaki, Rintaro, Isao Takahata are all great directors and I love them dearly, but Ishiguro-sensei, if it was not for your work I may never have fallen in love with anime. Arigatou gozaimasu.

Bar none this is a title I still watch on a consistent basis. Repeatability is a major factor to anything great in media as there is always something new and still yet familiar to emjoy. The only question remains, ADV dub, Streamline dub, or the original Japanese track. All three have equal merit in their own way. Or, I can be adventurous and watch Robotech: The Movie. Wikipedia or Google that one if that is a title that does not ring a bell.

… and don’t forget you see a cameo of Lupin and Gigen (Lupin III) as… cops… ironic!

#1 : Megazone 23 (part 1)

For an updated perspective on Megazone 23 (part 1), click here.

M23_1Megazone 23 could be my favorite one off OVA of all time. True there are two other parts, well three since part three is a two-parter. Megazone 23, the first one, the original, is in my mind enough of a self contained story in and of itself. After all “there can be only one!” It is a quintessential time capsule of the era (1985). Plus, to me, the open ended ending is priceless. If ever there was a production that had everything, and I mean pretty close to everything I look for in an anime, this is one of a select few I draw from my collection without a second glance.

M23_2Megazone 23 is far from the first anime I was exposed to, but I can say for sure it was the first that solidified me as an otaku. Before Megazone 23 I had a good working knowledge of well known titles at the time and that I was aware of: Robotech, Gundam Wing, Akira, Ghost in the Shell, Record of Lodoss War… you get the picture. Mostly well known popular stuff, quasi-casual may be a better term. I needed to locate more niche material. So I landed on Megazone 23 and Area 88, not a bad combination if I say so.

M23_3Begun as a so called follow-up to a show most Robotech fans should be familiar with, Genesis Climber Mospeada, Megazone 23 had an interesting start. I often consider this show to be the true sequel to Macross (another nod to Robotech), if not in name, as it shares a majority of it’s key staff including director Noboru Ishiguro and character designers Toshihiro/Toshiki Hirano and Haruhiko Mikimoto (three men I have the highest of respect for). I won’t get into the historic details too much, but the production started off as a TV series with various working titles until the main sponsor pulled the plug. No money, big problem, what to do? Release it direct to video since that is a growing market and thankfully, that is what happened. Who knows how much of the plot was cut to fit it into an approximate 80 minute running time? But in the end who cares, it worked.

As for the story we have a young man (Shogo) who loves motorcycles, living in the world on his own who meets a girl (Yui) and then ends up meeting the mecha (Garland) and then a nemesis (B.D.) and then a 1980s equivalent to Hatsune Miku (Eve, Kumi Miyasato’s songs are great). Then all hell breaks loose as things begin to unravel much like a peeling onion. I often think of Megazone 23 as the ultimate growing up story where everything you have learned about life and reality is ripped from right under your feet.

M23_4Being the fact that this production was released direct to video, it gave those who grew up with mecha as their preferred genre an even more “realistic” grown up story following the growing sophistication of epics like Gundam, Macross and Votoms. Of course the growing popularity of the fighting genre (Fist of the North Star, Dragon Ball and Saint Seiya) signaled an end to the television dominance of mecha. Zeta Gundam, also a 1985 release, is in my mind the capstone to an era in television where mecha grew in sophistication and serious subject matter that did not come back again until possibly Evangelion. Many of those who grew up in the 70s/early 80s now needed a new avenue to find material and in many cases material to match their growing maturity. Megazone 23 was in the perfect place at the perfect time.

And as for release in North America, there would be three attempts. First as part of Robotech: the Movie, which did not last long (even Carl Macek disowned it). Then came Streamline Pictures (Carl’s official release and a solid one) and finally ADV (the dub is totally rad man, hear it to believe it, but it is also a good effort). Both the Streamline and ADV release saw DVD releases, but are out of print.

Also is in some ways Megazone 23 can be considered an early cyber-punk release. Of course American cinema like Blade Runner and Streets of Fire were the bigger influences, but from Megazone 23 we would grow into the likes of Bubblegum Crisis, Akira and the early Masamune Shirow adaptations (Black Magic M-66Appleseed, Dominion Tank Police) later in the decade. Speaking of Streets of Fire, released in 1984, the cast see it in the cinema during the story, talk about paying homage.

If there is one thing that bothers me about Megazone 23, it is how much another “Hollywood” property gets a lot of the credit for the concept of living in a manufactured society run by a computer, even though Megazone 23 told the story first, sort of. Director Noburo Ishiguro has mentioned how the concept is very similar to a couple of Robert Heinlein’s short stories, so Megazone 23 may not have been the first either. All told The Matrix may have sold the idea in a large scale both culturally and financially, but Megazone 23 will always be my tale for a controlled manufactured society.