And I thought this was a 90s anime… goes to show I need to read the release dates more carefully. Megazone 23 is supposedly not done telling it’s cyberpunk mecha storyline just yet. The original from 1985 is a personal favorite of mine and the 1986 sequel is quite good as well, but I thought the story was over? As much a sequel as well as a reboot, Megazone 23 Part III would bring back the legendary red Garland motorcycle and virtual pop star Eve Tokimatsuri one more time to finish the decade of the 1980s with this third installment in the guise of a two part OVA.
Here is a question… can you have too much of a good thing? In terms of Megazone 23 I sometimes say yes. I was satisfied with the original as a complete stand alone story. I accept the second part as a possible alternate ending to conclude the first, but where do we go from here? Into the even farther future after mankind has resettled onto the Earth and yet similar problems have re-emerged, such is the fate of humanity. The more we change, the more we stay the same? Potential is possible here, but much of Megazone 23 Part III feels like borrowed re-hatching from the initial installment of Megazone 23 from a certain point of view. The dynamic of young man on a motorcycle meeting a girl and a stoic rival and unraveling a mystery of the underpinnings of the structure of society are very, very similar. So how much is truly brand new here?
Welcome to the world of Eden, the new civilization for humanity, and meet a new face Eiji Takanaka. Our new protagonist has been hired by EX, a large tech giant, for his computing skills as well as his exception abilities in the arcade galleries. Eiji’s game of choice is the big hit of the moment, an immersive cockpit shooter that makes the SEGA classic Afterburner look like amateur child’s play. The name of this game he dominates with his friends is none other than… Hard On? (yes you can laugh here) Yet there is another name that seems to follow Eiji’s high scores and that name is Sean, a name that seems to be familiar to the girl Eiji just met, Ryo. Eiji’s later meetup with Sean would become a twist of fate where Sean parlays to Eiji to meet Eve in the heart of Eden. And when I mean meet Eve, I mean the real Eve… wait a minute… I thought she was a virtual idol?
Design consistency is something this series needs to learn. Following the trend from the previous two incarnations of Megazone 23 we get yet another character designer to join the group and new directors to run the show. Hiroyuki Kitazume would lend the his hand to character designs and as a fan of his work (Starlight Angel, ZZ Gundam, Char’s Counterattack as examples) I welcome it, but I miss the originals from Toshihiro Hirano. Directors Kenichi Yatagai and more importantly Shinji Aramaki would run the show behind the cameras. Aramaki had been with Megazone 23 since the beginning, as a mechanical designer (a skill he is quite good at), but now he flexed his directorship muscles which for this OVA came out pretty good… just don’t give this guy CGI films, the are really a snore fest (my opinion).
There was a song and album by the band King Crimson known as Three of a Perfect Pair and how fitting it is for this final installment of Megazone 23 as this was the third part and comprised of a pairing of episodes. But is it perfect? Well… It’s a sharp looking OVA, perhaps one of the most polished looking cyberpunk stories I have ever seen. And by being polished I mean very fashionable. Cyberpunk usually gets a little gritty, or has an air of danger, but Megazone 23 Part III is like a mix of Vogue and GQ stylings circa 1989, gamer and hacker culture, a sterile dystopian fantasy aesthetic, that could pass in Hollywood, and mecha fighting in the even farther future. Megazone 23 Part III parlays a whole lot of style and even adds to the progression of the history of the Megazone 23 universe. So in its own way, Megazone 23 Part III is kind of perfect. …except for Hard On, lol.