#208 : Super Dimension Century Orguss

The opening theme says it all, “Where are you going, when are you coming home?” … Atomic, biological and chemical weapons are all heavy duty in terms of destructive power… but this pales in comparison to dimensional weaponry. For a young and carefree pilot who ends up completing the arming sequence for a space time oscillation bomb, the consequences of dimensional weaponry would alter not only his life, but affect the entire structure of the Earth itself. Anything was up for grabs for this stranger in a strange land, yet how much of a sacrifice must he yield himself towards in order to return the world to equilibrium. It all began in the future of 2062, but we remember this tale from a mecha anime from 1983… Super Dimension Century Orguss.

Orguss_1Following up the success of 1982’s Super Dimension Fortress Macross, Big West advertising and Studio Nue would strike out again the following year with Orguss. Retaining much of the staff from the previous year including director Noburo Ishiguro, character designer Haruhiko Mikimoto and music composer Kentaro Haneda to name a few, Orguss would despite similarities adapt to change. Shoji Kawamori did not stay and the services of Tatsunoko, who did the heavy lifting of animating Macross, would be supplanted by Tokyo Movie Shinsha. Thus we have a slightly different product. As a Macross fan I am often jealous of Orguss as TMS in general always has a certain patina that cries quality in terms of line work and color palette. Orguss is for that time (and even now!) an attractive looking show, but what about the bigger issue? What of the story and the characters?

Orguss_2Speaking of characters, let’s start with our protagonist Kei Katsuragi. Fighter pilot, happy go lucky and the biggest ladies man I have ever seen, Kei is a complete 180 from Macross’ Hikaru Ichijo. He eyes all those who are cute to his ocular perceptions, but in the end he is ever faithful to the ones he is truly in love with. The series begins with him in an intimate moment with his girlfriend at the time, quite bold, which is interrupted by her father barging in with a shotgun. Not many times I have seen that to open a piloted robot show. And like Lupin III, he escaped unscathed to be picked up by his best friend and fellow pilot Olson (or is it Orson?). Together they are part of a mission to use the previously mentioned space time oscillation bomb in order to get rid of a space elevator. The mission goes awry, but Kei feels it is only right that the mission

CREATOR: gd-jpeg v1.0 (using IJG JPEG v62), quality = 100Arriving in a parallel alternative Earth, which at the time he does not know, Kei is thrust 20 years into the future into a world born of his consequences. Here he meets friendly nomadic traders known as the Emaan, who oddly have tentacle like antennae coming out of the back of their heads, the aggressive Chiram, a militaristic society and Jabbi (I’ll let you figure out who he is!). All parties involved have interest in capturing, or obtaining Kei… why? Because he is the chosen one, or in more precise language the singularity (or, differentiated idioblast… what did you call me?) This makes him quite valuable on the market. So what are the issues that the Earth is facing in Orguss? First it is suffering from excessive heating, global warming to the extreme. And second, the mixing of races and landscapes on Earth are appearing from different dimensions due to the explosion of the previously mentioned space time oscillation bomb. Space and time are unstable and guess who is the one who can right these events? A little hint, he’s a womanizer fighter jock who happens to be named Kei! Now I know that name from somewhere? (sarcasm)

Orguss_4Oh Kei, look what you have done! Orguss is an interesting show in that we have a character that has to come to terms with fixing past issues that resonate with the present. Call it karma, fate, or what have you, Orguss is a show that strikes a chord as a mech show for a more mature audience looking for an alternative to the usual space opera of the time. Like Macross, we again have transforming mechs and a heavy romantic subplot which makes Orguss ever more enjoyable. Just be ready for the final climactic moment, as the scene appears to be very open ended, but from my eye brought in an element of the tragic, which really left me surprised… and a little teary eyed.

#152 : Salamander

Salamander_1Not very often one sees the Konami logo making an entrance before the start of an anime. Video games most definitely as Konami created many a classic for early consoles during the 1980s and 1990s, but an anime… what’s the catch? Could it be an anime based on a video game in Konami’s library? Obviously. Anime as a promotional tie in is nothing new and with Konami’s Salamander (Life Force for the NES) a three episode OVA would be commissioned to begin release in 1988. So we have an anime based off of a space ship shooter? A schmup? Work with your strengths here add some heroic characters, space opera and a little character development and you get a production that is actually pretty good.

Salamander_2While the video game of Salamander lays down the foundation of this anime with attacking an alien threat while piloting the ever well designed Vic Viper space craft, other influences would also color the anime into a more flushed out production. Why not add in references to Salamander’s fellow siblings Gradius  and Gradius II: GOFER no Yabou as well. Plus lets include veteran director Hisayuki Toriumi and Studio Pierrot for production and character designs by Haruhiko Mikimoto (nice choice!) to polish off this package. Salamander is solid 1980s space opera complete with the look and feel one would expect from the era and best of all you don’t have to be a fan of video games. Now let’s see how this plot unfolds!

Salamander_3Much like 2001: A Space Odyssey we begin with mysterious black monoliths, except these look like the giant stone statues found on Easter Island. Legend states that these protect the planet Latis from a sleeping fire dragon. This dragon has ties with an invading power, the Bacterian of the planet Salamander and recently on the planet Gradius, three young heroes defeated this power. Latis’ prince Lord British (nice name) calls forth these three fighters even though the relations between Latis and Gradius are difficult at best. Arriving in Vic Vipers, our heroes Dan, Eddie and Stephanie make their entrance in front of the regal Lord British. Sounds fairly ordinary at first except Eddie and Stephanie have some baggage from the past which become major plot points. Eddie’s family has ties to the planet Latis and Stephanie mourns the loss of her father from the invasion on their home world of Gradius. Instead of being just a flash and dazzle showing of aerial acrobatics and dogfighting, we get character drama, which I can be sure was not part of the original video gaming experience.

The following two episodes bookend the opener. Episode two acts as a prequel, tying up unfinished business that was hinted at previously, and episode three delivers a subsequent sequel and finale. Being based on space ship shooters it is nice to sit back and relax for once instead of being in intense in the moment. Let the pros handle this one! And maybe it is just me, but Salamander does feel a little slow. Watching the first episode alone is enough of a story in and of itself and then adding in the final two gives more depth, but kind of repeats similar themes, characters and stories already. Maybe I am being a little too critical since I have seen my fair share and a half of space opera anime and know many of the tropes familiar with the genre. That being said, Salamander is still well above the upper end of average.

Salamander_4Cast in the same era as other space opera OVAs like Gunbuster and Dangaioh, Salamander is a worthy recommendation if you can get a hold of it. My initial draw to Salamander were the Mikimoto character designs. As a fan of his work I do my best to track down all that I can to see those tried and true sparkling eyes again and again that he is known for. I won’t lie, this OVA for me is all about the visual appeal. Ironically this anime also led me to later give Gradius a try on the NES; a fun game. As of this writing I have not tried Salamander/Life Force, maybe in the future. And just in case you are wondering… the famous ‘Konami Code’ will not work with this OVA. No free power ups, or 30 extra lives this time round.

#1b : Megazone 23 (part 1)

For my original entry for Megazone 23 (part 1), click here.

Sometimes you have to recover your tracks in order to move forward. In terms of classic anime and in particular, the first part of Megazone 23, I have a little more to say…

m231_1This is like going all the way back to the beginning. Starting from scratch, the second time around. If you have been through this site before, I hope you have dug down enough to find the very first entry, Megazone 23 (part 1). If you are new here, then you found a great starting point. I have had for some time thought about revisiting this awesome OVA from 1985, but I like to keep only one entry per show, movie, or OVA. Know you know what this means… time to change some rules!

m231_2Have I changed my opinions much on this first Megazone 23 entry from last time. Not really. I still love it, I still hold it highly in my anime watching experience and it is an all in one package for what did get me into anime in the first place and what mostly keeps me digging up more classics. It has that certain something, perhaps its just love and devotion, I can’t say for sure. And if I could put the feeling into words, I would more than likely miss the point. The character designs from Toshihiro Hirano and Haruhiko Mikimoto may be the closest thing to words to express my feelings for Megazone 23. Such a good looking cast from two of my favorite artists.

m231_3Now, have you seen The Matrix? Do you make references, or hear them often from others, regarding society and the The Matrix? Now watch Megazone 23 and tell me if you can spot the similarities? Megazone 23 came out a good decade and change before The Matrix and in my opinion totally surpasses the live action trilogy. We have the story about a hero who finds that reality is in control of a computer program and basically reality is someone else’s fantasy and creation. And our hero finds out he is only a mere pawn in the big game and decides to rebel. Except in Megazone 23 you also have motorcycle styled mecha, a lone wolf antihero, brighter colors, a refreshing soundtrack, Flashdance styled dancing (with leg warmers) and it’s Japanese in origin. “Yeah Doc, all the best stuff is made in Japan.”  (Back to the Future strikes again) The next time someone mentions The Matrix just remember to recommend Megazone 23, or even better… shout out BAHAMUT 6!

Still I regard Megazone 23 the spiritual successor to my beloved Macross. I said it last time and I will say it again, Megazone 23 may not be Macross in name or story, but the main members who created both productions left a certain patina. Kind of like a band releasing two awesome albums in succession. I mentioned Hirano and Mikimoto earlier and there are other key figures, but the biggest was director Noboru Ishiguro. Such a professional, a gentleman and a renaissance man all rolled into one. Hayao Miyazaki, Yoshiyuki Tomino, Tomoharu Katsumata, Osamu Dezaki, Rintaro, Isao Takahata are all great directors and I love them dearly, but Ishiguro-sensei, if it was not for your work I may never have fallen in love with anime. Arigatou gozaimasu.

Bar none this is a title I still watch on a consistent basis. Repeatability is a major factor to anything great in media as there is always something new and still yet familiar to emjoy. The only question remains, ADV dub, Streamline dub, or the original Japanese track. All three have equal merit in their own way. Or, I can be adventurous and watch Robotech: The Movie. Wikipedia or Google that one if that is a title that does not ring a bell.

… and don’t forget you see a cameo of Lupin and Gigen (Lupin III) as… cops… ironic!